Sonic Boom (ARC)
ARC ARC119
M · regular
2 Pitch

Sonic Boom

2 Cost

Deal 3 arcane damage to target opposing hero. If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.

Wizard Action

3 Defense

Legality

Classic Constructed Legal
Blitz Legal
Commoner Not Legal
Living Legend Legal
Silver Age Not Legal

Printings (5)

ARC119 Arcane Rising Majestic · Standard
ARC119-RF Arcane Rising Majestic · Rainbow Foil
U-ARC119 Arcane Rising - Unlimited Majestic · Standard
U-ARC119-RF Arcane Rising - Unlimited Majestic · Rainbow Foil
1HP312 History Pack 1 Majestic · Standard